So AudioBrush's Kickstarter Project launched today. The target: £10k.
Up for grabs in-return for your lovely generosity is a bunch of limited edition features only available to Kickstarter pledgers, a load of in-game credits and other various goodies. So head on over the the Kickstarter Project page to have a peek.
KS Project Page: http://tinyurl.com/pkskpj7
There are some other great financial targets for AudioBrush to get to, which will make AudioBrush even better than it was planned to be, with features such as multiplayer and much more.
Thursday, 25 July 2013
Sunday, 21 July 2013
AudioBrush hits up Android
Yup you heard, AudioBrush is now available on the Android platform. Players on this platform will experience the exact same game as iOS users.
Facebook is still built in natively so there is no messing around and music is still delivered in the same way. Currently you will need to have MP3's only, as the current version on Android will only support this audio file type.
So people with Android - hit up the BETA page and get on the AudioBrush bandwagon!
Saturday, 20 July 2013
Server Dev Underway!
Server development was planned today and whilst my input was most definitely not vast, Mr. Parsons sounded like he knew what he was talking about.
BETA Testers will know that there currently is a back-end system which hosts the scores and user data, but it's nowhere near big enough to handle a public audience.
This is where Jon Parsons has stepped in, he will be mongo-ing the databases and node-ifying the server stacks. Mr. Parsons and I had quite an interesting up-bringing into the gaming industry, we worked together after he successfully passed my employment interview, from which point it was a long and epic battle of client vs. server sided arguments. Every work day was a vocal battle of who was right and wrong, however a trip to the pub after a long day usually settled the waters.
Many years have now passed and I must say, as much as it pains me to say it, I do trust his judgement, so I say good luck JP.
I managed to dig out a photo of us both during a visit to Tiger bar in Amsterdam, I'm pretty sure we're mid argument...
BETA Testers will know that there currently is a back-end system which hosts the scores and user data, but it's nowhere near big enough to handle a public audience.
This is where Jon Parsons has stepped in, he will be mongo-ing the databases and node-ifying the server stacks. Mr. Parsons and I had quite an interesting up-bringing into the gaming industry, we worked together after he successfully passed my employment interview, from which point it was a long and epic battle of client vs. server sided arguments. Every work day was a vocal battle of who was right and wrong, however a trip to the pub after a long day usually settled the waters.
Many years have now passed and I must say, as much as it pains me to say it, I do trust his judgement, so I say good luck JP.
I managed to dig out a photo of us both during a visit to Tiger bar in Amsterdam, I'm pretty sure we're mid argument...
Monday, 15 July 2013
Moving on...
AudioBrush is moving along again now, I've a new member of the craw - Matt Clark, who will be managing the community up until launch and beyond!
A Kickstarter project is just on it's way through the approval process so that should be up and running for you all to have a browse and hopefully support!
In case you haven't already been there, the AudioBrush Facebook community it now active and we officially made our first post today! So head on over there and hit that Like button! (Or press the one below).
Visit AudioBrush on Facebook
A Kickstarter project is just on it's way through the approval process so that should be up and running for you all to have a browse and hopefully support!
In case you haven't already been there, the AudioBrush Facebook community it now active and we officially made our first post today! So head on over there and hit that Like button! (Or press the one below).
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