Sunday, 21 July 2013
AudioBrush hits up Android
Yup you heard, AudioBrush is now available on the Android platform. Players on this platform will experience the exact same game as iOS users.
Facebook is still built in natively so there is no messing around and music is still delivered in the same way. Currently you will need to have MP3's only, as the current version on Android will only support this audio file type.
So people with Android - hit up the BETA page and get on the AudioBrush bandwagon!
Saturday, 20 July 2013
Server Dev Underway!
Server development was planned today and whilst my input was most definitely not vast, Mr. Parsons sounded like he knew what he was talking about.
BETA Testers will know that there currently is a back-end system which hosts the scores and user data, but it's nowhere near big enough to handle a public audience.
This is where Jon Parsons has stepped in, he will be mongo-ing the databases and node-ifying the server stacks. Mr. Parsons and I had quite an interesting up-bringing into the gaming industry, we worked together after he successfully passed my employment interview, from which point it was a long and epic battle of client vs. server sided arguments. Every work day was a vocal battle of who was right and wrong, however a trip to the pub after a long day usually settled the waters.
Many years have now passed and I must say, as much as it pains me to say it, I do trust his judgement, so I say good luck JP.
I managed to dig out a photo of us both during a visit to Tiger bar in Amsterdam, I'm pretty sure we're mid argument...
BETA Testers will know that there currently is a back-end system which hosts the scores and user data, but it's nowhere near big enough to handle a public audience.
This is where Jon Parsons has stepped in, he will be mongo-ing the databases and node-ifying the server stacks. Mr. Parsons and I had quite an interesting up-bringing into the gaming industry, we worked together after he successfully passed my employment interview, from which point it was a long and epic battle of client vs. server sided arguments. Every work day was a vocal battle of who was right and wrong, however a trip to the pub after a long day usually settled the waters.
Many years have now passed and I must say, as much as it pains me to say it, I do trust his judgement, so I say good luck JP.
I managed to dig out a photo of us both during a visit to Tiger bar in Amsterdam, I'm pretty sure we're mid argument...
Monday, 15 July 2013
Moving on...
AudioBrush is moving along again now, I've a new member of the craw - Matt Clark, who will be managing the community up until launch and beyond!
A Kickstarter project is just on it's way through the approval process so that should be up and running for you all to have a browse and hopefully support!
In case you haven't already been there, the AudioBrush Facebook community it now active and we officially made our first post today! So head on over there and hit that Like button! (Or press the one below).
Visit AudioBrush on Facebook
A Kickstarter project is just on it's way through the approval process so that should be up and running for you all to have a browse and hopefully support!
In case you haven't already been there, the AudioBrush Facebook community it now active and we officially made our first post today! So head on over there and hit that Like button! (Or press the one below).
Tuesday, 18 June 2013
Pause
Hey everyone, just a quick update on what's happening. I've paused my work on AudioBrush because of my actual work that pays bills. As soon as things die down I'll be back on AudioBrush.
Sunday, 19 May 2013
Multipliers!
This week sees the introduction the of classic multiplier, collect beats without missing and increase it - plain and simple! This weeks updates:
- Now supports, .m4a, .wav and .aiff in edition to .mp3
- Handles protected tracks
- Gameplay updated
- Multipliers added
- Themes added (currently via settings menu)
- In-game streak updates
- Fix for authorising Facebook after long inactivity period
- Leaderboard updates
- Additional elements added to the "colour swipe" phases.
- General bug fixes
Here are the latest screenshots:
- Now supports, .m4a, .wav and .aiff in edition to .mp3
- Handles protected tracks
- Gameplay updated
- Multipliers added
- Themes added (currently via settings menu)
- In-game streak updates
- Fix for authorising Facebook after long inactivity period
- Leaderboard updates
- Additional elements added to the "colour swipe" phases.
- General bug fixes
Here are the latest screenshots:
Sunday, 12 May 2013
The BETA
Another great development weekend gone by, here is the latest vid, sorry about the quality the FPS on AirServer is poopy:
This week:
- Gameplay Updates
- Leaderboards (Facebook Required)
- Offline Mode Complete (no Facebook required)
- Star Power Mode
- Game Settings
- OpenGraph stories
- Profile Pictures
- Pause Menu
- Stability Improvements
Facebook was the main priority this time, there are now a load of opengraph actions and stories which will be published to your wall should you choose to do so. Leaderboards are done currently allow you to view the top 10 players for any track and the highscores amongst your Facebook friends.
I've stuck a release date in the pipeline, July. I would like to get AudioBrush out there on or before my Birthday (25th July), but we shall see how things pan out.
I went to go and show a few buddies of mine the game today, turns out the trains were not running properly so I had to get a rail replacement service. I whipped out the old iPad and stuff playing away and coming up with ideas. GUESS WHAT! Some dude was looking at me play and came over and asked me, "'Squooz me mate, what's the name of that app?". It took about exactly 0.001 seconds for my face to have the mostly cheesy, cocky-like grin on it, to which I replied, "Oh, well it's called AudioBrush". The chat continued and resulted with him being amazed basically. YES, I HAVE A GROUPIE!
Sunday, 5 May 2013
Scoring and UI!
Another week gone by, but this was a rather exciting weekend. Branding (as you may have noticed), Facebook App/OpenGraph, user interface and scoring!
I'll lay off all the chit chat can give you some jay pegs.
Facebook Stuff:
User Interface:
I'll lay off all the chit chat can give you some jay pegs.
Facebook Stuff:
User Interface:
And here is a video of the app so far...
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