So, another weekend gone. This week I've put art and audio together, by which I mean I applied some of the algorithm to the arty-farty elements of the game.
Bare in mind the beats are not synced correctly and obviously they don't yet have any collision detection for them to be collected. But for the most part, I guess you can get a better understanding of the concept =).
Here's the badly recorded, 30 FPS video: