Tuesday, 6 August 2013

The leap of fail + GESTURES wooo!

It saddens me to say that the press release of the AudioBrush Kickstarter campaign ended up being a massive failure. If you would like to find out the reason why read the next paragraph.

The press release for AudioBrush was sent out on Thursday 18th of July. The response from the press was great and many of which wanted a version to play so they could give AudioBrush a spin for themselves. Anticipating a positive reaction from the press the Kickstart Campaign was launched shortly before finding out the the Apple Developer website was down since the 18th of July. Thus stopping AudioBrush from being installed on new devices and in-turn, prevented AudioBrush from being played by the press teams. Unfortunately this meant that despite a good response from the press the light dimmed and lost all energy.

As this is the case, I will be taking the project down and hopefully starting fresh in the not-too-distant future.

So I say thank you for your support so far! This will not fault my ambition to continue with AudioBrush, it will be bigger and better than ever!

Iiiiiinnnn other news, gestures is a new feature that is currently being developed for AudioBrush.


Gestures will be a new feature which allow you to make use of the beautiful brush you use to control your way through beats with style. Creating gestures between successful beat collections will give you extra bonus points for being artistic!

Gestures will be available soon to the beta participants.

Thursday, 25 July 2013

Kickstarter Launched!

So AudioBrush's Kickstarter Project launched today. The target: £10k.

Up for grabs in-return for your lovely generosity is a bunch of limited edition features only available to Kickstarter pledgers, a load of in-game credits and other various goodies. So head on over the the Kickstarter Project page to have a peek.

KS Project Page: http://tinyurl.com/pkskpj7


There are some other great financial targets for AudioBrush to get to, which will make AudioBrush even better than it was planned to be, with features such as multiplayer and much more.

Sunday, 21 July 2013

AudioBrush hits up Android


Yup you heard, AudioBrush is now available on the Android platform. Players on this platform will experience the exact same game as iOS users.

Facebook is still built in natively so there is no messing around and music is still delivered in the same way. Currently you will need to have MP3's only, as the current version on Android will only support this audio file type.

So people with Android - hit up the BETA page and get on the AudioBrush bandwagon!






Saturday, 20 July 2013

Server Dev Underway!

Server development was planned today and whilst my input was most definitely not vast, Mr. Parsons sounded like he knew what he was talking about.

BETA Testers will know that there currently is a back-end system which hosts the scores and user data, but it's nowhere near big enough to handle a public audience.

This is where Jon Parsons has stepped in, he will be mongo-ing the databases and node-ifying the server stacks. Mr. Parsons and I had quite an interesting up-bringing into the gaming industry, we worked together after he successfully passed my employment interview, from which point it was a long and epic battle of client vs. server sided arguments. Every work day was a vocal battle of who was right and wrong, however a trip to the pub after a long day usually settled the waters.

Many years have now passed and I must say, as much as it pains me to say it, I do trust his judgement, so I say good luck JP.

I managed to dig out a photo of us both during a visit to Tiger bar in Amsterdam, I'm pretty sure we're mid argument...




Monday, 15 July 2013

Moving on...

AudioBrush is moving along again now, I've a new member of the craw - Matt Clark, who will be managing the community up until launch and beyond!

A Kickstarter project is just on it's way through the approval process so that should be up and running for you all to have a browse and hopefully support!

In case you haven't already been there, the AudioBrush Facebook community it now active and we officially made our first post today! So head on over there and hit that Like button! (Or press the one below).

Visit AudioBrush on Facebook


Tuesday, 18 June 2013

Pause

Hey everyone, just a quick update on what's happening. I've paused my work on AudioBrush because of my actual work that pays bills. As soon as things die down I'll be back on AudioBrush.

Sunday, 19 May 2013

Multipliers!

This week sees the introduction the of classic multiplier, collect beats without missing and increase it - plain and simple! This weeks updates:

- Now supports, .m4a, .wav and .aiff in edition to .mp3
- Handles protected tracks
- Gameplay updated
- Multipliers added
- Themes added (currently via settings menu)
- In-game streak updates
- Fix for authorising Facebook after long inactivity period
- Leaderboard updates
- Additional elements added to the "colour swipe" phases.
- General bug fixes

Here are the latest screenshots: